By Sam Christopher
Heroes in Groups:
The crew of the USS Enterprise must combat a most insidious computer “virus” in Star Trek: Burden of Knowledge #3. The ship puts into Starbase 17 for resupply and routine maintenance—this after a priceless opening vignette with Spock teaching McCoy how to play 3-D chess. Starbase 17 happens to be run by Andorians. If you watched the Enterprise tv show (which I admit took time to grow on me) you’ll remember that the Andorian’s natural enemy is Vulcans, but that’s not mentioned here for some reason. Instead the writing team of Scott and David Tipton go with the more TOS-friendly Tellarites as the Andorian object of hate (from “Journey to Babel”). Anyway, their maintenance on the computer system leads the Enterprise crew to some unwarranted suppositions, while the naturally suspicious and from-calm-to-irate-in-a-millisecond Tellarites do the rest. Another very good rendition of the crew by the Tipton boys; they just do an excellent job with these characters. One can “hear” Scotty talking to the captain here, just as the aforementioned scene with McCoy and Spock has the perfect pitch for their TOS relationship. Kirk is likewise dead-on here. Federica Manfredi’s artwork is good here, though not exceptional. At least, unlike some of these series, it’s pretty easy to tell which character you’re looking at.
Next, get ready to laugh with Justice League: Generation Lost #8. Okay, they’ve disguised themselves as Rocket Reds and broken into Checkmate in order to access their computers to find Max Lord. They’ve been caught and are literally under the guns of the world’s most powerful and far-reaching secret organization. What to do? Well, obviously, you get your only true Rocket Red to talk your way out of this mess. “I am leader of Red Rebel Battalion. Ve lie down for Checkmate no more. You, who make claim of international body, but do not recognize Communist ideals!” Black King’s answer: “China’s got an office on the second floor, so I don’t know what you’re—.” RR rejoinder: “Oh, I believe THAT when I am to see that!” Hysterical. Unfortunately, off-the-wall weirdness and nonsense can only take one so far. But our team does escape, after which the White King arrives and writer Judd Winick shows us he understands all too clearly how our government really works. Anyway, the upshot of all this is that the team gains some newfound respect for Rocket Red and then there’s the end of the ish… which you’ll have to read if you want to know what happened. Artist Aaron Lopresti does his usual fine work as penciller. This series has thus far been a great surprise. I originally started it just because of its tie-in with Brightest Day, one that I didn’t think would last very long frankly. It is getting more and more interesting, however, as it goes on and I find myself looking more and more forward to it.
And, since one good JL story deserves another, we move here to the last chap in “The Dark Things” storyline that has encompassed the last few issues of JLA and JSA in Justice League of America #48. Pretty good. Moving on… just kidding. This is a very satisfying ending for this tale from James Robinson and Mark Bagley. It’s a cool story in that, while it is almost all battle scenes, there’s still room for some characterization and exposition, most notably Mr. Terrific providing the explanation for why magic affects Kryptonians the way it does. Don’t know if it’s right or not, but the machine he had the “Kara Twins” build to counteract the Starheart’s effect on PG (and, presumably, Supergirl, too, although it never happened here) seemed to work. I like the way Robinson finds the time to give a little characterization to virtually everyone in the story, plus the fact that it does tie in with Brightest Day in the story of Jade and Obsidian (the latter of which we never saw at the end of the story and now I’m wondering if he’s all right). And, of course, it affirms something I’ve been thinking for awhile and that is that Alan Scott is the most powerful being in the DCU, rivaled I would guess only by The Spectre. All told, excellent story and interesting epilogue that portends another good story for the future.
We see some more of the early days of the Legion of Super-Heroes in Adventure Comics #517. Saturn Girl is feeling kind of left out in this tale, as she sees Rokk and Garth being much more comfortable both with the trio’s newfound celebrity and their roles as heroes. Several things happen here to bring her to an understanding of what’s really going on with them all, not the least of which is the fruition of an attraction, and maybe not the one longtime Legion readers know about. The second story here is the one about the Atom and I frankly have a hard time getting into it. I don’t hate it but… well, as I said in another review I really miss Superboy and the Legion being in Adventure.
And then there’s the finding of the twins in Legion of Super-Heroes #4. Earth-Man’s rejection of the Green Lanterns leads to Sodam Yat and Dyogene arguing before Dyogene goes off to do what I thought he was going to do in the first place. The Titanians, meanwhile, are being welcomed—sort of—on Dream Girl’s homeworld of Naltor. Of course, it’s hard to be very welcoming of someone who starts off by saying they hope they don’t doom your world the way they did their own. Not a statement that inspires confidence. The Lightning Twins and Imra find Garth and Imra’s twins on the planet Avalon, where they have to battle a minion of Darkseid for the lads’ freedom. All of this and Sun Boy whining that the Legion needs an election for new leader while simultaneously whining that he’s not up for it. Oh, and speaking of Earth-Man, he reunites with some old friends here—and does something they don’t expect. Interesting threads galore from writer Paul Levitz, with the help of several thousand artists it seems.
Next, we go from many threads to the collapse of all timelines into one. This is the story of Nathaniel Richards in Fantastic Four #582. All Nates have been collapsed into one timeline and given the Highlander Imperative by Immortus. Also in this ish, an adult Valeria from the future has tea with Susan Storm-Richards and tries to explain to her why Franklin and Val have to try to restart the Universe at the end of time. Of course, we can’t know what actually happened… or will happen… even though we see some of it. I’ll go out on a limb and say the Marvel Universe will still be around for awhile. Cool story but it feels like they’re just marking time before the start of the greatly anticipated “Three” storyline. Which starts next ish.
And speaking of time travel and teams and Immortus (sort of), we get to see time-spanning two ways in Avengers #4. First, Iron Man, Wolverine, Captain America and Noh-Varr go into the future Kang spoke of and find some familiar faces in (nearly) unfamiliar spaces. Meanwhile, back in the present, Spidey, Thor, Hawkeye, and Spiderwoman meet Killraven, who brings some tripod “friends” along. Not that the tripods are any real threat—just a little exercise for the God of Thunder. Unfortunately, just as Thor is finishing with the ‘pods and getting ready to rejoin the crew he spies a much greater threat to the Earth. Skipping ahead again, we find that the single most familiar face we didn’t expect to see—unless, of course, “we” looked at this issue’s cover—is doing something that sounds unconscionable. I say “sounds” because apparently John Romita Jr. ran out of ink here and they had to run a black panel over writer Brian Michael Bendis’ having “our” Tony Stark scream.
And Avengers Prime #2 doesn’t have time travel but Cap and Shellhead have to be thinking they’re trapped in a world of the past. Separated in the Nine Worlds, Steve, Tony and Thor do what they think they need to to reunite with their friends. Thor finds himself confronted with the Enchantress and her minions, while Steve meets an apparent nice lady among the roughnecks of, I think, Alfheim (that’s what it looks like, anyway), and Tony seems to have forgotten that the Royal Family is never universally loved, even in a land where they literally are gods, especially among the trolls. Of course, when the menace Enchantress speaks of finally shows up you’ll probably, as I did, say the name as you turn that page; it’s really the only thing that makes sense given the evidence we’re shown. An excellent story thus far by Brian Michael Bendis with the usual ho-hum greatness of Alan Davis’ artwork.
Rolling into Batman: The Brave and the Bold #20, we find Big Barda breaking into the Batcave so that Bats will help her find Mr. Miracle. This is a fun story, filled with the team-up derring-do we’re used to seeing in this title. There are New Gods and Apokaliptian villains, heroes tied to missiles and all manner of Indiana Jones-type rescues and… well… just child-like FUN. But there’s also a subtext in this ish, one that finds The Caped Crusader questioning the nature of personal relationships in the super-hero business. He openly speculates that even Scott and Barda’s relationship is a hindrance to their mission. By the end, though he decides that their love is actually a plus but then wonders if he could ever find someone like Barda, someone who would do anything for him and vice versa. It’s actually a rather poignant occurrence in this “kids comic”. Oh, and then there’s a second story where The Dark Knight and Martian Manhunter fight the White Martian General H’Ronmeer again. I guess this was tossed in for those who might fear the first story was bringing about a DC version of Spidey Intellectual Stories.
And, finally, the Soul Eater takes a beating in Angel #36. Of course, not before she reveals something about Spike that no one wanted to hear. Seems he is again soulless, although to hear him tell it he’s just a little off his game. This entire installment is all about the crew getting rid of the Soul Eater. They try everything, even slitting Illyria’s throat – hey, it happens—before Angel finally does what needs to be done. Then we have the second story, where Eddie Hope is getting ready for Gunn’s death when… but that would be telling. More and more good stuff from Bill Willingham and Bill Williams, with Elena Casagrande and Brian Denham, respectively, handling the artwork.
